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Level 8 Points of Light campaign

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1 Level 8 Points of Light campaign on Tue Sep 06, 2011 2:06 am

Hi Shao please look through and tell me if i need to change anything. Thanks.

"Lucia 'Lucy' Kilana":


====== Created Using Wizards of the Coast D&D Character Builder ======
Lucy, level 8
Drow, Rogue (Thief)
Versatile Expertise Option: Versatile Expertise (Light blade)
Versatile Expertise Option: Versatile Expertise (Crossbow)

FINAL ABILITY SCORES
STR 8, CON 14, DEX 20, INT 11, WIS 11, CHA 18

STARTING ABILITY SCORES
STR 8, CON 12, DEX 16, INT 11, WIS 11, CHA 16


AC: 23 Fort: 18 Ref: 23 Will: 22
HP: 61 Surges: 8 Surge Value: 15

TRAINED SKILLS
Acrobatics +15, Bluff +13, Insight +9, Perception +9, Stealth +16, Streetwise +13, Thievery +14

UNTRAINED SKILLS
Arcana +4, Athletics +3, Diplomacy +8, Dungeoneering +4, Endurance +6, Heal +4, History +4, Intimidate +10, Nature +4, Religion +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Drow Racial Power: Cloud of Darkness
Rogue Utility: Backstab
Rogue Utility: Acrobat's Trick
Rogue Utility: Ambush Trick
Rogue Utility: Tactical Trick
Rogue Utility: Cunning Escape
Rogue Utility: Escape Artist's Trick
Rogue Utility 2: Tumble
Rogue Utility 6: Swift Parry

FEATS
Level 1: Versatile Expertise
Level 2: Superior Will
Level 4: Ruthless Hunter
Level 6: Disciple of Freedom
Level 8: Backstabber

ITEMS
Force Hand crossbow +2 x1
Dynamic Dagger +2 x1
Elven Battle Leather Armor +2 x1
Cloak of Distortion +2 x1
Acrobat Boots (heroic tier) x1
Potion of Healing (heroic tier)
Potion of Elven Fleetness (heroic tier)
Crossbow Bolt
Climber's Kit
Thieves' Tools
Glass Cutter
Adventurer's Kit
Everburning Torch
====== End ======


And as usual to factor in the stats in the char sheet i had to put in the expertise feat in. The original feat is Drow Fighting Style (if its okay)

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2 Re: Level 8 Points of Light campaign on Tue Sep 06, 2011 10:42 am

Sure, looks good. What is Drow Fighting? By the way, you may want to take Master at Arms instead of Versatile Expertise for your free feat; it's one of the Expertise feats that doesn't have the word Expertise in its name haha. Gives you +1 per tier to all weapon attacks, and lets you quick draw/ quick stow. If you want to focus more on your dagger, Light Blade Expertise is also quite good.

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3 Re: Level 8 Points of Light campaign on Tue Sep 06, 2011 10:50 am

Drow Fighting Style - You fight like a drow...no really....okay fine..When you have a crossbow in your primary hand and a light blade in offhand you do not provoke OA when firing the crossbow in melee.

I did considered master in arms...but it only applies to light blades/heavy blades i think but if it have quick draw it would be nice..

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4 Re: Level 8 Points of Light campaign on Tue Sep 06, 2011 10:54 am

Ah i see! Master at Arms only gives to melee weapons ah?

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5 Re: Level 8 Points of Light campaign on Tue Sep 06, 2011 11:02 am

Oh hmm it say "You get +1 feat bonus(+1 per tier) to attacks rolls for weapon attacks. Also you can use a minor action to sheath and then draw a weapon.

Though i'm so tempted to take crossbow expertise then light blade expertise...


Coz Light blade gives +1 (tiered) bonus damaged to creatures that grant expertise

and Crossbow expertise allows me to ignore partial and superior cover...

in that case i'll drop ruthless hunter and versatile expertise for them..since upgrading the crossbow to d8 isn't that a bigger impact..as ignoring partial and superior cover is way way better imo

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6 Re: Level 8 Points of Light campaign on Tue Sep 06, 2011 11:06 am

kennif wrote:Oh hmm it say "You get +1 feat bonus(+1 per tier) to attacks rolls for weapon attacks. Also you can use a minor action to sheath and then draw a weapon.

Though i'm so tempted to take crossbow expertise then light blade expertise...


Coz Light blade gives +1 (tiered) bonus damaged to creatures that grant expertise

and Crossbow expertise allows me to ignore partial and superior cover...

in that case i'll drop ruthless hunter and versatile expertise for them..since upgrading the crossbow to d8 isn't that a bigger impact..as ignoring partial and superior cover is way way better imo

Or i can just take Light blade expertise and Superior Weapon Proficency Xen'drik boomerang since its considered a light blade....then i don't need to worry about throwing my dagger and upgrade it to short shord..but...then again hahah the dynamic weapon property allows me to turn my dagger to a short sword anyway whee lol!

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7 Re: Level 8 Points of Light campaign on Tue Sep 06, 2011 11:08 am

Master at Arms applies to all kinds of weapon attacks, either melee or ranged, in that case.

I think taking both Crossbow Expertise and Light Blade Expertise can be worth it. Xen'drik Boomerang is also pretty awesome, and you save a lot of money over the long run by only requiring one magic weapon instead of two.

If you take Disciple of Freedom, do you have some kind of special connection to either Avandra (Goddess of Luck) or Sehanine (Goddess of Love)?

We can make your dad a cleric of either deity, it could make sense both ways.

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8 Re: Level 8 Points of Light campaign on Tue Sep 06, 2011 11:11 am

I did mention that its possible my char would worship Sehanine. Yeah i'm switching to the boomerang. Its much more awesome to have a weapon that ppl usually don't see. Hmm apparently you can't MBA with the boomerang..oh well...time to stay out of reach then. Well with the determine weapon and using dex my current range is 11/17 Very Happy Hmm Disciple of Freedom, Low Crawl or Slow fall. Arggghhhhh

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9 Re: Level 8 Points of Light campaign on Tue Sep 06, 2011 12:01 pm

Updated.

"Lucy":

====== Created Using Wizards of the Coast D&D Character Builder ======
Lucy, level 8
Drow, Rogue (Thief)

FINAL ABILITY SCORES
STR 8, CON 14, DEX 20, INT 11, WIS 11, CHA 18

STARTING ABILITY SCORES
STR 8, CON 12, DEX 16, INT 11, WIS 11, CHA 16


AC: 23 Fort: 18 Ref: 23 Will: 22
HP: 61 Surges: 8 Surge Value: 16

TRAINED SKILLS
Acrobatics +15, Bluff +13, Insight +9, Perception +9, Stealth +16, Streetwise +13, Thievery +14

UNTRAINED SKILLS
Arcana +4, Athletics +3, Diplomacy +8, Dungeoneering +4, Endurance +6, Heal +4, History +4, Intimidate +10, Nature +4, Religion +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Drow Racial Power: Cloud of Darkness
Rogue Utility: Backstab
Rogue Utility: Acrobat's Trick
Rogue Utility: Ambush Trick
Rogue Utility: Tactical Trick
Rogue Utility: Cunning Escape
Rogue Utility: Escape Artist's Trick
Rogue Utility 2: Tumble
Rogue Utility 6: Swift Parry

FEATS
Level 1: Light Blade Expertise
Level 2: Superior Will
Level 4: Backstabber
Level 6: Xen'drik Weapon Training
Level 8: Low Crawl

ITEMS
Elven Battle Leather Armor +2 x1
Cloak of Distortion +2 x1
Acrobat Boots (heroic tier) x1
Potion of Healing (heroic tier)
Potion of Elven Fleetness (heroic tier)
Crossbow Bolt
Climber's Kit
Thieves' Tools
Glass Cutter
Adventurer's Kit
Everburning Torch
Determined Xen'drik boomerang +2 x1
Eagle Eye Goggles (heroic tier) x1
Bracers of the Perfect Shot (heroic tier) x1
Belt of Vigor (heroic tier) x1
====== End ======

Swift Footwork - whenever you use a martial encounter/daily power that allow you to shift. You can shift 2 extra squares.

I put low crawl there but still deciding between Disciple of Freedom, Low Crawl or Slow fall

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10 some feedback on Tue Sep 06, 2011 3:35 pm

I just remembered why I'm not such a great fan of the Boomerang. Its main benefit is that it returns to your hand after you throw it, but that is something that you can do with just about any magical throwing weapon. If the boomerang can't be used in melee, then just throwing a dagger is a better choice (since it can be used in both conditions), and you save the feat, which allows you to take the all-important WEAPON FOCUS.

I'll recommend the following feat selection:

Bonus 1: Light Blade Expertise
Level 1: Weapon Focus (Light Blades)
Level 2: Superior Will
Level 4: Nimble Blade or Disciple of Freedom
Level 6: Toughness or Superior Fortitude
Level 8: Backstabber

Low Crawl is cool if you would like to snipe and shift while you are prone, but that's a situational strategy at best. You already have Acrobat's Boots to negate most of the bad parts of the prone condition, so investing in Low Crawl just allows you to use any reactive or interrupt shifty powers when you get knocked prone.

Disciple of Freedom, on the other hand, is just generally more versatile and also more powerful in what it does (+5 to checks to escape grabs, and free saving throws against annoying conditions). It synergizes well with Martial Freedom and your Elven Battle Armor, so you can autopass saves against Slow and Immob effects on the beginning of your turn, which is always worth a laugh.

On other matters, Nimble Blade gives bonuses to hit, Weapon Focus gives bonuses to damage, which are important priorities for strikers; Toughness and Superior Fortitude helps you to stay alive with the heat you will draw in combat.

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