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解力 / Toku Chikara

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1 解力 / Toku Chikara on Fri Jan 06, 2012 4:44 pm

Hi all, I'm playing this guy, not the Sparrow. What can I say? I like the Minor Clans, and the Monkey most of all.



Fall down seven times, get up eight.

Character Sheet
Spoiler:

Clan: Monkey
Family: Toku
School: Toku Bushi School

Insight Rank: 2
School Rank: 2
Insight: 150
Honor: 5.5
Glory: 1.0
Status: 1

Air 3 (Awareness 3, Reflexes 3)
Earth 3 (Stamina 3, Willpower 3)
Fire 2 (Agility 2, Intelligence 2)
Water 2 (Strength 2, Perception 2)
Void 3

Initiative: 5k3
Armor TN: 25
Reduction: 3
Katana: 5k2/ 6k2 damage
Yumi: 4k3/ 5k3 damage

Skills:
Acting 1
Athletics 1
Craft - Bowyer 1
Defense 1
Etiquette 1
Horsemanship 1
Hunting 1
Investigation 1 (Emphasis: Search)
Jiujutsu 1
Kenjutsu 3 (Emphasis: Katana)
Kyujutsu 1
Lore (Bushido) 1
Lore (Heraldry) 1
Lore (History) 1
Medicine 1
Meditation 1
Sincerity 1
Stealth 1

Wounds:
Healthy (+0) 15
Nicked (+0) 6
Grazed (+0) 6
Hurt (+0) 6
Injured (+5) 6
Crippled (+10) 6
Down (+30, must spend void to act) 6
Out (No Actions possible) 6

Advantages:
Strength of the Earth (2)

Disadvantages:
Brash (3), Compulsion (2), Idealistic (2), Overconfident (3)

Toku Bushi School Techniques:
Rank 1 - Toku's Lesson
Add 1k0 to all dice rolls with TN 25 or higher. All your wound penalties are reduced by an amount equal to your willpower + double your School Rank.

Rank 2 - The Strength of One Man
When facing multiple enemies or an opponent with a higher Insight Rank, you gain +1k1 to all attack and damage rolls.

Gear:
Daisho, Yumi, Quiver of 20 Arrows (Flesh Cutters), Light Armor, Sturdy Kimono, Travelling Kit, 3 Koku

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