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"The Consumables" Character Builds

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1 "The Consumables" Character Builds on Tue Jan 17, 2012 8:57 am

Theme: A party of Tough Action Heroes.

Hi,

Please note that you may not make alterations to your character builds if you have played more than three sessions.

You may retrain as per normal rules and you may make 1 major build overhaul/change your character from now till epic.

When you retrain feats, this must be reflected on your character sheet for clarity.

You may notice that Ed has changed Rufus's paragon path and this was done at my request as his character's story does not gel with his warlord multi-class feat. Should such story considerations apply, I will allow you to make similar alterations to your character sheet.

Regards,

Raihan



Last edited by Zakmonster on Thu Apr 05, 2012 12:32 pm; edited 3 times in total (Reason for editing : Cleaned up a thread a little bit - Zaki)

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2 Re: "The Consumables" Character Builds on Tue Jan 17, 2012 11:56 am

Fyodor, the Captain

Spoiler:

====== Created Using Wizards of the Coast D&D Character Builder ======
Fyodor, level 16
Human, Warlord, Adroit Explorer
Build: Resourceful Warlord
Warlord: Battlefront Leader
Commanding Presence: Resourceful Presence
Ambitious Effort: Ambitious Effort Existing Power
Versatile Expertise: Versatile Expertise (Crossbow)
Versatile Expertise: Versatile Expertise (Ki Focuses)
Hybrid Talent: Unarmed Combatant
Human Power Selection: Bonus At-Will Power
Ambitious Effort Existing Power: Inspire Resilience
Background: Geography - Forest, Geography - Mountains, Occupation - Military (Perception class skill)

FINAL ABILITY SCORES
Str 22, Con 15, Dex 13, Int 18, Wis 9, Cha 12.

STARTING ABILITY SCORES
Str 16, Con 14, Dex 12, Int 14, Wis 8, Cha 11.


AC: 31 Fort: 32 Reflex: 30 Will: 28
HP: 112 Surges: 9 Surge Value: 28

TRAINED SKILLS
Endurance +13, Diplomacy +14, Perception +15, History +17, Intimidate +14, Athletics +17

UNTRAINED SKILLS
Acrobatics +8, Arcana +12, Bluff +9, Dungeoneering +7, Heal +7, Insight +13, Nature +9, Religion +12, Stealth +7, Streetwise +9, Thievery +7

FEATS
Human: Durable (retrained to Master of the Fist at Level 11)
Level 1: Harrowing Swarm Student
Level 2: Saving Inspiration
Level 4: Harrowing Swarm Captain
Level 6: Skill Power
Level 8: Toughness
Level 10: Lend Strength
Level 11: Fight On
Level 12: Armor Specialization (Hide)
Feat User Choice: Versatile Expertise
Level 14: Improved Defenses
Feat User Choice: Hybrid Talent
Level 16: Enduring Mountain

POWERS
Bonus At-Will Power: Commander's Strike
Skill Power: Guided Shot
Warlord at-will 1: Paint the Bulls-Eye
Warlord at-will 1: Direct the Strike
Warlord encounter 1: Vengeance is Mine
Warlord daily 1: Relentless Wounding
Warlord utility 2: Adaptive Stratagem
Warlord encounter 3: Inspire Resilience
Warlord daily 5: Stand the Fallen
Warlord utility 6: Rousing Words
Warlord encounter 7: Sudden Motivation
Warlord daily 9: Warlord's Recovery
Warlord utility 10: Tactical Orders
Warlord encounter 13: Death from Two Sides (replaces Inspire Resilience)
Warlord daily 15: Infectious Determination (replaces Stand the Fallen)
Warlord utility 16: Decisive Timing

ITEMS
Golden Crown of Battle Command (paragon tier), Lifeblood Earthhide Armor +3, Iron Armbands of Power (heroic tier), Belt of Sacrifice (heroic tier), Acrobat Boots (heroic tier), Mantle of the Golden General +3, Potion of Regeneration (heroic tier) (2), Potion of Healing (heroic tier) (3), Lamp of Discerning (heroic tier), Monk Unarmed Strike, Iron Body Ki Focus +3, Power Jewel (heroic tier), Hand Crossbow, Recoil Shield Heavy Shield (heroic tier), Stone of Earth (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


Professionals have standards. Be polite. Be efficient. Have a plan to kill everyone you meet.



Last edited by Zakmonster on Fri May 04, 2012 11:50 am; edited 12 times in total

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3 Mala'Chii Returns on Mon Feb 06, 2012 12:43 am

Spoiler:

Mala'Chii, level 15
Eladrin, Warlock, Evermeet Warlock(FR)
Build: Deceptive Warlock
Eldritch Strike: Eldritch Strike Charisma
Eldritch Pact: Fey Pact
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Rod)
Background: Primal Fey (+2 to Arcana, Streetwise, Acrobatics)

FINAL ABILITY SCORES
Str 9, Con 14, Dex 11, Int 19, Wis 11, Cha 24.

STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 13, Wis 10, Cha 18.


AC: 26(31) Fort: 24(27) Reflex: 28(33) Will: 31(34)
HP: 96 Surges: 8 Surge Value: 24

TRAINED SKILLS
Acrobatics +14, Streetwise +21, History +18, Religion +16, Bluff +19, Arcana +20

UNTRAINED SKILLS
Diplomacy +14, Dungeoneering +7, Endurance +9, Heal +7, Insight +7, Intimidate +14, Nature +7, Perception +7, Stealth +7, Thievery +7, Athletics +6

FEATS
Feat User Choice: Versatile Expertise
Level 1: Killing Curse(DM)
Level 2: Dooming Action
Level 4: Eladrin Soldier
Level 6: Renewed by Blood(DM)
Level 8: Blade Initiate(FR)
Level 10: Eladrin Swordmage Advance
Level 11: Shared Pact
Level 12: Repel Charge
Level 14: Paragon Defenses

POWERS
Eldritch Blast: Eldritch Strike(PHS)
Warlock encounter 1: Witchfire
Warlock daily 1: Decree of Khirad
Warlock utility 2: Caiphon's Leap
Warlock encounter 3: Otherwind Stride
Warlock daily 5: Lure of Gibbeth
Warlock utility 6: Fey Switch
Warlock encounter 7: All the Sand, All the Stars
Warlock daily 9: Thief of Five Fates
Warlock utility 10: Warlock's Leap
Warlock encounter 13: Wraith's Shadow (replaces Witchfire)
Warlock daily 15: Kimmeriel's Smile(FR) (replaces Decree of Khirad)

ITEMS
Adventurer's Kit, Rope of Slave Fighting (heroic tier), Shadow Warlock Drowmesh +3, Rod of the Feywild +3, Staggering Longsword +3, Potion of Regeneration (heroic tier) (4), Everburning Torch, Escape Tattoo (heroic tier), Ring of Eladrin Grace (paragon tier), Rod of the Feywild +2, Woundstitch Powder (heroic tier), Eladrin Boots (paragon tier), Blackleaf Gloves (heroic tier), Bridle of Conjuration (heroic tier), Journeybreads (10), Thieves' Tools, Climber's Kit, Potion of Healing (heroic tier) (4), Bottle of Wine (3), Fine Clothing, Chimera Headdress (paragon tier), Cloak of Translocation +4, Warlock's Bracers (paragon tier), Force Dagger +2



Last edited by darthcow on Tue May 01, 2012 7:14 am; edited 8 times in total

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4 Rufus, the Dread Reaper on Fri Feb 24, 2012 6:49 am

Spoiler:
Rufus DaggerMaster, level 16
level 16
Human, Fighter, Dread Reaper
Fighter: Combat Superiority
Fighter Talents: Two-handed Weapon Talent
Versatile Expertise: Versatile Expertise (Axe)

FINAL ABILITY SCORES
Str 24, Con 18, Dex 11, Int 9, Wis 12, Cha 11.

STARTING ABILITY SCORES
Str 18, Con 14, Dex 10, Int 8, Wis 11, Cha 10.

MBA : (+24 / 1d12 + 17) or (+22 / 1d12 + 23) with power attack, 7 damage to 1 adjacent enemy
Cleave : (+24 / 1d12 + 24) or (+22 / 1s12 +30) with power attack, 7 damage to all adjacent enemies

AC: 30 Fort: 32 Reflex: 23 Will: 25
HP: 123 Surges: 13 Surge Value: 34 (38 when bloodied)

TRAINED SKILLS
Perception +14, Streetwise +13, Heal +14, Endurance +17, Athletics +20

UNTRAINED SKILLS
Acrobatics +8, Arcana +7, Bluff +8, Diplomacy +8, Dungeoneering +9, History +7, Insight +9, Intimidate +8, Nature +9, Religion +7, Stealth +8, Thievery +8

FEATS
Human: Berserker's Fury
Level 1: Weapon Focus (Axe)
Level 2: Enduring Mountain
Level 4: Weapon Proficiency (Execution axe)
Level 6: Skill Power
Level 8: Power Attack
Level 10: Striking Resurgence (Retrained)
Level 11: Acolyte Power
Level 12: Paragon Defenses
Level 14: Pinning Challenge (Pending Approval) or Level 14: Novice Power (Storm of Blades)
Level 16: Potent Challenge
Feat User Choice: Versatile Expertise


POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Threatening Rush
Skill Power: Diehard
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Unstoppable Advance
Fighter utility 2: Endure Pain
Fighter encounter 3: Blinding Smash
Fighter daily 5: Rain of Steel
Fighter utility 6: Mighty Sprint
Fighter encounter 7: Come and Get It
Fighter daily 9: Bedeviling Assault
Fighter utility 10: Fighter's Grit
Fighter encounter 13: Echoing Assault (replaces Steel Serpent Strike)
Fighter daily 15: Unyielding Avalanche (replaces Unstoppable Advance)
Fighter utility 16: Bolstering Stride (retrained to Battle Lust at Acolyte Power)

ITEMS
Cloak of the Walking Wounded +3, Circlet of Indomitability (heroic tier), Battlecrazed Execution axe +4, Iron Armbands of Power (paragon tier), Strongheart Tattoo (heroic tier), Strikebacks (heroic tier), Belt of Blood (heroic tier), Boots of Bounding (heroic tier), Tempest Whetstone (heroic tier) (10), Potion of Regeneration (heroic tier) (2), Potion of Healing (heroic tier), Verve Wyvernscale Armor +3



Last edited by Eddy on Tue May 22, 2012 7:52 pm; edited 4 times in total

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5 Minron, Minotaur Warden on Wed Apr 25, 2012 11:16 pm

Updated, Level 16
Some powers/feats changes as per playtest. As you instructed, the items are not touched.
Level 18 item => Level 17 Staggering Halberd + 4

Spoiler:

Minron, level 16
Minotaur, Warden, Earth Shaker
Guardian Might: Lifespirit
Versatile Expertise: Versatile Expertise (Axe)
Versatile Expertise: Versatile Expertise (Totem)
Goring Charge Key Ability: Goring Charge Strength

FINAL ABILITY SCORES
Str 24, Con 15, Dex 11, Int 9, Wis 18, Cha 11.

STARTING ABILITY SCORES
Str 18, Con 13, Dex 10, Int 8, Wis 13, Cha 10.


AC: 30 Fort: 32 Reflex: 24 Will: 28
HP: 137 Surges: 12 Surge Value: 35

TRAINED SKILLS
Nature +19, Perception +21, Dungeoneering +17, Athletics +20

UNTRAINED SKILLS
Acrobatics +9, Arcana +7, Bluff +8, Diplomacy +8, Endurance +10, Heal +12, History +7, Insight +12, Intimidate +8, Religion +7, Stealth +8, Streetwise +8, Thievery +8

FEATS
Level 1: Combat Reflexes (retrained to Lifespirit Healing at Level 11)
Level 2: Greathorn(retrained to Improved Defenses at Level 12)
Level 4: Opportunity Gore
Level 6: Skill Power (retrained to Swaying Branches at Level 13)
Level 8: Hafted Defense
Level 10: Headsman's Chop
Level 11: Uncanny Dodge
Level 12: Armor Specialization (Hide)
Level 14: Enhanced Font of Life
Feat User Choice: Versatile Expertise
Level 16: Enduring Mountain

POWERS
Skill Power: Mighty Sprint
Warden at-will 1: Warden's Lunge
Warden at-will 1: Weight of Earth
Warden encounter 1: Grasping Winds
Warden daily 1: Form of Mountain's Thunder
Warden utility 2: Erupting Font
Warden encounter 3: Strongskin Clash
Warden daily 5: Clutching Mire
Warden utility 6: Treacherous Ice
Warden encounter 7: Sheltering Storm
Warden daily 9: Form of Winter's Herald
Warden utility 10: Spiritual Rejuvenation
Warden encounter 13: Healing Harvest (replaces Sheltering Storm)
Warden daily 15: Form of the Crushing Mountain (replaces Clutching Mire)
Warden utility 16: Sun Fire Guardian

ITEMS
Iron Armbands of Power (paragon tier), Cloak of the Walking Wounded +3, Gaj Headdress (heroic tier), Parry Gauntlets (heroic tier), Acrobat Boots (heroic tier), Belt of Vigor (heroic tier), Demonskin Tattoo (heroic tier), Bag of Holding (heroic tier), Potion of Clarity (level 5), Lifeblood Earthhide Armor +3, Guardian's Call Halberd +3, Stone of Earth (paragon tier), Staggering Halberd +4

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6 Re: "The Consumables" Character Builds on Mon May 21, 2012 11:46 am

Kai
Level 16 Human Monk/ Transcendent Perfection



Character Sheet
Spoiler:

Monastic Tradition: Iron Soul
Alignment: Good
Origin: Immortal
Languages: Common, Sylvan, Telepathy
Backgrounds: Blessed (+2 Insight), Forests (+2 Perception), Mountains (+2 Athletics)

FINAL ABILITY SCORES
Str 11, Con 18, Dex 24, Int 9, Wis 11, Cha 12.

STARTING ABILITY SCORES
Str 10, Con 14, Dex 18, Int 8, Wis 10, Cha 11.

AC: 35 Fort: 30 Reflex: 32 Will: 27
HP: 115 Surges: 11 Surge Value: 28
Speed: 8 Climb: 4 Initiative: +15
Flurry of Blows: 10 damage, target cannot shift until the end of its next turn. Creatures who were not targets of the attack which triggered the Flurry also cannot make opportunity attacks until the end of its next turn.

Melee Basic Attack (Radiant Club +4): +23 vs AC, 1d6+11 radiant damage

TRAINED SKILLS
Acrobatics +20, Athletics +15, Diplomacy +16, Endurance +17, Insight +17, Perception +19

UNTRAINED SKILLS
Arcana +7, Bluff +15, Dungeoneering +8, Heal +8, History +7, Intimidate +11, Nature +8, Religion +7, Streetwise +9

FEATS
Bonus 1: Versatile Expertise (Mace, Dagger)
Human 1: Melee Training
Level 1: Unarmored Agility
Level 2: Crashing Tempest Style
Level 4: Iron Soul Parry
Level 6: Toughness
Level 8: Implement Focus (Mace)
Level 10: Fluid Motion
Level 11: Elan Heritage
Level 12: Elan Mental Onslaught
Level 14: Paragon Defenses
Level 16: Starblade Flurry

POWERS
Elan encounter: Elan Resilience
Monk at-will 1: Crane's Wings
Monk at-will 1: Dragon's Tail
Monk at-will 1: Five Storms
Monk utility 2: Agile Recovery
Monk daily 1: Stunning Palm
Monk encounter 3: Inner Eye Opened
Monk daily 5: Water Gives Way
Monk utility 6: Centered Defense
Monk encounter 7: Arc of the Flashing Storm
Monk utility 10: Iron Heart Resilience
Transcendent Perfection encounter 11: Riddle of Motion
Transcendent Perfection utility 12: Riddle of Health
Monk encounter 13: Furious Bull
Monk daily 15: Dancer on the Sea of Battle
Monk utility 16: Diamond Mind

ITEMS
Magical Equipment:
L20 Radiant Club +4
L17 Mindweave Robe of Eyes +4
L16 Ring of Personal Gravity*
L15 Seed of War*
L13 Resplendent Cloak +3
L07 Resplendent Circlet
L06 Resplendent Boots*
L05 Bracers of Brachiation*
L05 Resplendent Gloves
L05 Power Jewel
L03 Ki Dagger +1

Consumables:
1 Potion of Regeneration
2 Talent Shards

Mundane Gear:
Adventurer's Kit, Disguise Kit, Traveler's Clothes, Rations, Climbing Kit, Writing Kit, Painting Kit

* denotes daily item power

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