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Build Discussion

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51 Re: Build Discussion on Sat Apr 28, 2012 11:32 am

I say, Master of the Fist + Harrying Swarm Commander! Go the Gun Fu path!

As for defense, well, the Rattling keyword helps. Also, if you flank and point blank Paint The Bull's Eye, you can pretty much use Vengeance is Mine for retaliation. The guy hitting you will be regretting it quite a bit... (Int Mod x 2 to damage for 2 hits at least) and oh yeah, you can grab a Power Jewel too.

In more dangerous fights, you can hang around a little behind the front line instead - the ranged options will be still there, just that your build's offensive synergy will dip a bit. But those fights usually force us to rethink our strategies anyway, cos they're pretty grueling endurance matches.

Plus, Chien's a Lifespirit Warden. We can afford to make more risky plays now!


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52 Re: Build Discussion on Mon Apr 30, 2012 12:57 pm

Risky plays are hazardous to life. The LifeSpirit Warden does not agree it's a good idea. Evil or Very Mad

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53 Re: Build Discussion on Mon Apr 30, 2012 1:46 pm

Your opinion has been noted and filed.

This is the build, if you're curious.

Spoiler:

====== Created Using Wizards of the Coast D&D Character Builder ======
Fyodor, level 15
Human, Warlord, Infernal Strategist
Build: Resourceful Warlord
Warlord: Combat Leader
Commanding Presence: Resourceful Presence
Versatile Expertise: Versatile Expertise (Bow)
Versatile Expertise: Versatile Expertise (Ki Focuses)
Hybrid Talent: Unarmed Combatant
Human Power Selection: Bonus At-Will Power
Background: Geography - Forest, Geography - Mountains, Occupation - Military (Perception class skill)

FINAL ABILITY SCORES
Str 22, Con 15, Dex 13, Int 18, Wis 9, Cha 12.

STARTING ABILITY SCORES
Str 16, Con 14, Dex 12, Int 14, Wis 8, Cha 11.


AC: 28 Fort: 31 Reflex: 27 Will: 27
HP: 107 Surges: 9 Surge Value: 26

TRAINED SKILLS
Endurance +14, Diplomacy +13, Perception +14, History +16, Intimidate +13, Athletics +18

UNTRAINED SKILLS
Acrobatics +9, Arcana +11, Bluff +8, Dungeoneering +6, Heal +6, Insight +7, Nature +8, Religion +11, Stealth +8, Streetwise +8, Thievery +8

FEATS
Human: Improved Resources (retrained to Avenging Spirit at Level 12)
Level 1: Harrowing Swarm Student
Level 2: Saving Inspiration
Level 4: Harrowing Swarm Captain
Level 6: Durable (retrained to Paragon Defenses at Level 11)
Level 8: Toughness
Level 10: Action Surge (retrained to Master of the Fist at Level 13)
Level 11: Fight On
Level 12: Armor Specialization (Hide)
Feat User Choice: Versatile Expertise
Level 14: Combat Commander

POWERS
Bonus At-Will Power: Commander's Strike
Warlord at-will 1: Direct the Strike
Warlord at-will 1: Paint the Bulls-Eye
Warlord encounter 1: Vengeance is Mine
Warlord daily 1: Relentless Wounding
Warlord utility 2: Adaptive Stratagem
Warlord encounter 3: Inspire Resilience
Warlord daily 5: Stand the Fallen
Warlord utility 6: Rousing Words
Warlord encounter 7: Sudden Motivation
Warlord daily 9: Warlord's Recovery
Warlord utility 10: Tactical Orders
Warlord encounter 13: Death from Two Sides (replaces Inspire Resilience)
Warlord daily 15: Infectious Determination (replaces Stand the Fallen)

ITEMS
Golden Crown of Battle Command (paragon tier), Lifeblood Earthhide Armor +3, Iron Armbands of Power (heroic tier), Belt of Sacrifice (heroic tier), Acrobat Boots (heroic tier), Mantle of the Golden General +3, Potion of Regeneration (heroic tier) (2), Potion of Healing (heroic tier) (3), Lamp of Discerning (heroic tier), Monk Unarmed Strike, Iron Body Ki Focus +3, Duelist's Bow Longbow +1, Power Jewel (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

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